Storm Casters Ultra
Studio: Get Set Games
Platforms: iOS
My Role: Lead Level Designer & Scripting
Engine: Custom Engine built on Cocos2D
Summary of Contributions
I was the lead level designer on Storm Casters Ultra, as such I built many of the levels in the game, defined the vision of the levels, and led the team as they produced levels. I was also responsible for scripting much of the game, leading the F2P conversion of the game. Scripting was done in a custom engine built on Cocos2D. I was also responsible for running user testing on the game, gathering feedback and incorporating the learnings back into the level(s).