Mega Run

  • Studio: Get Set Games

  • Platforms: iOS

  • My Role: Sr. Level Designer

  • Engine: Custom Engine built on Cocos2D

Summary of Contributions

I was the level designer on Mega Run, responsible for designing the majority of the levels in the game. Mega Run contained about 40 unique levels all together. The game was broken down into a series of worlds which players needed to complete to unlock the next world. Each world would introduce new mechanics for players to master. As the Sr. Level Designer, I also oversaw other level designers' work on the game, reviewing levels and approving final output. I was also responsible for running user testing on the game, gathering feedback and incorporating the learnings back into the level(s).